After playing prison for seasons about 2 years back, hopping on now seems like a waste of time. The best money making methods involve placing a true abundance of spawners which then make the player insane profit, enabling them to place more spawners. https://i.badlion.net/H7xu5WUA35tYVcCiCU6vrh.png Back when I played, you had to physically kill the mobs in order to gain any use from the spawners, blazes earning the most of $750 per blaze. The whole point in playing prison is to grind and if you can just have an alt that sits there afk overnight, it makes it pretty hard to enjoy the game because older players have an insane money advantage, breaking the economy and new players have a massive disadvantage. starting in A mine mid-season. To keep players on the server I believe it should be more balance and more like a prison server - involving a grind, no matter what level. Also the additions mentioned by xStrafings would add another layer of grind to the server, with the use of what is usually called 'etokens' as another currency for custom enchants. This would keep all the people on prison wanting more. And if enchantments like 'explosion' or 'jackhammer' are not used, certain items could be added to mythical/ancient keys such as 3x3 pickaxes like in factions. Lastly, I think an incentive to play should be added, similar to factions. Even if its just like $100 buycraft for top ranking player and $50 for second, $25 for third. Doesn't cost the owner money, yet the players have an incentive to continue grinding. But this would only work if afking spawners becomes irrelevant. Thanks :D