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Having last received a proper update almost 12 months ago, I think everyone can agree that it is time for KitPvP to get the attention it deserves. For the past few weeks, we have been grinding hard to bring KitPvP up to the new modern day standard for what a KitPvP server should be. This upcoming season of KitPvP aims to bring forward a handful of highly requested content (such as new events) alongside some awesome quality of life changes (such as the highly needed item pickup filter)! This changelog will detail all changes big and small which players can expect to see in the upcoming season of KitPvP. We look forward to seeing everyone on the 19th March 3pm MST!

Major Content Changes
- Clan permissions have now been added (clans now have much more control over who can do what)
- Players are now able to merge rename scrolls with each other
- 'Hobo Chests' have been added to spawn (a way for players to dump their items for the community)
- Brand new map has been added 'Treasure Island'
- New command has been added '/Events' allowing players to see the times of all upcoming events in 1 location
- New statistic has been added to /stats 'Assists'
- Brand new event has been added to KitPvP 'Envoys'
- Brand new event has been added to KitPvP 'Care Package'
- Custom item pickup filter has been added, allowing players to control what items they pickup (/filter)
- New command has been added to Clans '/focus' allowing clans to focus on a targetted player
- Clantop command has been revamped (Now shows the top clans for other statistics such as Events Won)

Miscellaneous Changes
- Fire Protection has been buffed from level 4 to level 5 on the event armor
- Projectile Protection has been buffed from level 4 to level 5 on the event armor
- Upon hovering over a players username in chat, their balance will now be formatted in a more more cosmetically pleasing format
- View distance everywhere on the KitPvP server has been drastically increased from 4 to 8
- Players are now able to bow boost around spawn (nice way to keep yourself occupied!)
- All of our backend plugins have been updated to their latest versions (bug fixes and performance optimisations)
- World Guard has been removed and replaced with our custom Region Guard plugin
- Players are no longer able to throw experience bottles inside the private storage vaults
- /Warps GUI has been revamped (more warps are listed alongside a new layout format)
- Sharpness 6 Event Axe has been changed to a Sharpness 6 Sword
- Depth Strider 3 has been added to the Event Boots
- Prices of some of the potions have been reduced to better fit the current economy
- KitPvP playtime has been added to the /stats command
- Prices of Clan Upgrades have been reduced to better fit the current economy
- Clan Info command has been revamped slightly (It will now show a clans rankings for other statistics such as Events Won
- Fixed a bug where PocketPals would sometimes flicker upon dying which would intefere with PvP


Item Pickup Filter
By far, this has been one of the most requested features to implement into KitPvP. Next season we are proud to announce the release of our custom 'Item Pickup Filter'. KitPvP is a very fast paced sub-server, with items flooding the floor in all corners of the server. Running around, PvPing whilst picking up junk from the floor can be a very tedious experience. This new pickup filter allows players to choose specifically which items they want to pickup, and which items they want to not pickup. The possibilities are endless with the fully customizable GUI for every item which exists in the KitPvP economy! This pickup filter will be making its way to other subservers (such as Factions) in the near future!

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Brand New Events
Events are a great way to break up the repetitive cycle of doing the same thing over and over on a sub-server. Compared to our other sub-servers, KitPvP has always been quite stagnant when it comes to what events are available for players. This upcoming season of KitPvP aims to address this issue, bringing over some of our most loved events which have been available to players of all other sub-servers. Next season, players can expect to see 'Care Packages' along with 'Envoys' happening throughout the day, handing out some awesome rewards to keep the community as engaged as possible with these events. Along with the addition of these 2 new events, we have added the following command '/events' for a nice message displaying what events are upcoming next to ensure you do not miss out!

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Clan Improvements
Clans are a very important aspect of KitPvP. This upcoming season we are proud to announce some awesome quality of life changes in regards to our custom clans plugin. The 2 main changes which players can expect to see next season, is the implementation of Clan Permissions, alongside the implementation of the 'clan focus' command. Clan permissions allow for powerful moderation of your clan by allowing you to define exactly who can do what. Wanting to make it so that your Clan Officers can invite and kick players, but not do anything else? This is now possible! How you setup your clan permissions is entirely up to you. Clan Focus on the other hand allows for clans to light up a specific player. Upon running the focus command on a player, this player will now receive a tag above their head which all members of the clan will see. This makes it much easier to find the targetted player when there is a big group fight happening.

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New Spawn & Map
Of course, what is a reset without a brand new spawn and playable map! We are very happy with the outcome of these upcoming builds. Following a similar style to our latest Factions Reset, this upcoming season of KitPvP will be bringing forward an 'Oriental Themed' spawn. Alongside the new spawn, players can expect to see a brand new playable map 'Treasure Island'. Beautiful renders of these upcoming builds can be seen in the below images! As always, a big thank you to the build team which made this reset possible. We look forward to seeing everyone there this upcoming weekend, Enjoy!

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- KitPvP 9.0 Trailer -
A huge thank you to our staff member 89p for putting together this awesome trailer for the upcoming season!

13th March 2021
- Handful of plugins on Factions have been updated to their latest versions (No notable changes)
- Printer mode on Factions should now be drastically smoother (increased amounts of packets are now processed)
- SrMods are now able to download teleport logs all over our network to further assist with certain situations
- Players are now able to use "/f map" and "/f who" whilst in roam mode on Factions
28th February 2021
- Fixed a bug where the pedestals at UHC spawn displaying the winners would display the Incognito skin
- Fix has been put in place on UHC to combat an exploit where players could have 'Multiple Lives' by using alts
- QuickGetaway scenario on UHC has been tweaked (you now lose the speed effect if you attack another player)
- Fixed a crash exploit on all of our subservers which was recently exploited to take them offline
- Fixed a bug with the Vein Miner scenario in UHC (was clashing with our anticheat and making the scenario not work)
- Fixed a bug with the 'Hastey Boys' scenario in UHC (similar to the above - was clashing with our anticheat causing weird stuff to happen)
18th February 2021
- New mechanic has been put in place on Factions to combat lag machines
- Fixed a few backend errors regarding our UHC update
- Fixed a bug on UHC where the '/teams' command was broken
- Fixed a bug on UHC where spectators were unable to use the '/stats' command
- Added some additional ladders to the new UHC lobby (so that it is easier to get to the start of parkour if you fall)
- Fixed rubber-banding which was happening during the parkour in the UHC lobby
- 'Overall Kills' etc, in the scoreboard in the UHC lobby has now been changed to 'Lifetime'
- Players are now able to use '/spawn' inside the UHC lobby (easier to get to start of the parkour when you fall)
- Monthly and Yearly leaderboard holograms in the UHC lobby will now only display the top 10 (rather than top 30)
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Having last received a proper update over more than a year ago, I think everyone can agree that it is time for UHC to get the attention it deserves. For the past 2 weeks, we have been grinding hard to bring UHC up to the new modern day standard for what a UHC server should be. This upcoming update aims to address the main issues which have plagued the UHC community, alongside bringing forward as much new content as possible to keep the gamemode feeling fresh once again! This upcoming UHC update is scheduled to be launching early this week, so keep your eyes peeled!

Major Content Changes
- Players can now type "/coords <ign>" to view the coordinates of any one of their team members
- Spectators are now only able to spectate inside the Deathmatch Arena (Finally a combat to the ghosting)
- Monthly and Yearly statistics and leaderboards have now been added
- Brand new '/stats' command improvement, displaying the new Monthly and Yearly statistics
- Brand new UHC lobby (About time) involving a parkour to keep you occupied whilst waiting!
- 7 Brand new scenarios (more information below)
- Upon logging out, a zombie will now appear which can potentially be killed (to prevent players from abusing logouts)
- UHC Deathmatch border has received slight tweaks
- Final Heal scenario will now also fill up players hunger and saturation
- When Double Health scenario is activated, Golden Apples and Golden Heads will now heal twice as many hearts (Regeneration 3)
- Time Bomb chests will now contain a countdown hologram above them, giving a visual on how long till it explodes
- Killing players whilst Diamondless is active, will now result in players dropping 2 diamonds instead of 1
- No Backpack scenario has now been removed (due to majority of the community disliking it)

Miscellaneous Changes
- Fixed a bug where cobblestone and obsidian created via water+lava in deathmatch could not be broken
- Fixed a bug where players were unable to place a block on top of a source block of water/lava in deathmatch
- Fixed a bug where if players were inside the Nether when deathmatch started, they would teleport outside of world border
- Fixed a few typos in some of the messages which were broadcasted in chat
- NickHider mod is Badlion is now force disabled via our server
- Fixed a bug where if the game ended via running out of time, the non-winning team would not receive statistics
- Render distance for players inside the waiting lobby has been buffed (made possible by the now bigger lobby)


New Leaderboards
After running our UHC server for over 3 years, the leaderboards are very set in stone. New players whom come along and wish to participate in the competitive gamemode, find themselves in a very difficult place attempting to land a spot on the leaderboards (due to others being years ahead). Of course we will not be wiping these players statistics, instead we have added 2 brand new leaderboards which are much more achieveable for the new players: Monthly and Yearly. Both of these new leaderboards are visible in the waiting lobby, situated right next to the Lifetime Leaderboards!

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New Scenarios
Of course, what is a UHC update without a handful of new scenarios! Like all of our UHC updates, scenarios are the main form of new content which we are able to bring to the table. Scenarios are what make each UHC game unique and special, and for that reason we love making them. This upcoming update, we have aimed to deliver the main scenarios which players from our community have requested (all of which are listed below). If you have any more scenarios which you would love to see on Minecraft Central's UHC, please let us know on the forums (with a detailed description on how the scenario should work).

Paranoia
Every time you kill a player, or mine a Diamond Ore, your coordinates will be broadcasted in chat for everyone to see! Make sure you keep an eye on your back for the entire game.

Quick Getaway
Every time you kill a player, you will be rewarded with 'Speed 2' potion effect for 30 seconds, allowing for you to make a Quick Getaway!

Head Start
All players will spawn ingame with a preset layout of items in their inventory, giving them a Head Start. These items include: Stone Tools, 32 Wooden Planks, 16 Steak, 8 Apples and 4 Books!

Stranded
This scenario is only possible to be active in team games. When this scenario is activated, all players will spawn at completely different coordinates to their teammates. Do you attempt to meet up with them, or risk playing solo?

Mystery Scenario
When activated, this scenario will act as any random scenario which is available in our UHC. The catch: You don't know what that scenario is! You could spend the entire game trying to figure out what scenario is active, or you could simply play and hope the odds land in your favour!

Vein Miner
Whilst this scenario is activated, upon mining any type of ore, your pickaxe will instantly destroy that entire vein of ores.

Incognito
Whilst this scenario is activated, no one will be able to know who is who! All players will have the exact same skin, and their names will be disguised. The only player whom you are permitted to know their identity, is your teammates (if you are playing a team game).

Quality Of Life Changes
This UHC update contains many quality of life changes which are aimed to address some of the biggest issues which have plagued our UHC community. For the longest time, players logging out has become an increasingly bigger issue, along with players abusing spectating to 'ghost' other players. With this upcoming update, logging is now combatted with the implementation of 'Timeout Zombies'. Whilst a player is logged out (and eligible to log back in) a Zombie will appear in their location which is very much vulnerable. If this zombie dies, so does the player (so log out with safety)! Ghosting is combatted with a simple much needed limitation on spectators. Spectators will no longer be able to leave the deathmatch arena. Some more awesome QOL changes include holograms situated above the Time Bomb chests, giving a visual on how long until they explode. Many more bug fixes are being implemented, fixing a lot of issues primarily with deathmatch.

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New Waiting Lobby
Since the launch of our UHC server on Minecraft Central in 2017, we have had the exact same pre-game waiting lobby. It is fair to say that this lobby has served its purpose, and has long past its expiration date. This lobby has been very bare-bones, acting simply as a holding pen for players prior to the game starting. We understand that many of our dedicated community turn up very early for the UHC games which they are participating in (and it is our job to ensure they keep themselves occupied)! This brand new lobby aims to add a few more activites to perform and places to explore whilst waiting for the game! Enjoy running and jumping your way up the parkour whilst mentally preparing for the upcoming game of UHC which awaits you!

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