Survival Season 8.0
This upcoming Friday (20th November 3pm MST) our Survival season 8.0 will be launching. This upcoming season, we are pushing as much content and fixes as possible to address all issues that were present in our last season of Survival. This changelog will give an overview of all changes big and small which players can expect to see. The biggest change players can expect to see this upcoming season, is a brand new economy revolving around Jobs. For a live countdown till reset time, please refer to the following page Here.
Major Content Changes
- Brand new economy containing 5 available Jobs (more information below)
- New crate item has been added 'Job Amplifier' (more information below)
- New 'Top' commands added: /eventtop, /mobtop, /blocktop, /dragontop, /questtop
- Coinflip will now take 5% of all winnings (the same way it works on all of our other sub-servers)
- Upon opening a key, players will now be informed in chat what reward they received
- Redstone clocks are no longer disabled (We have swapped over to a new performance improved redstone algorithm)
- Players are now able to merge multiple rename scrolls together
- Shop plugin has now been 100% removed (This is no longer required due to our brand new jobs economy!)
- New command added to our Chestshop plugin "/chestshop list" so you can find all of your created shops
- Players are now able to sit down on stairs (same plugin which we use on Creative!)
- Our brand new AntiAFK system has been setup (Should fix a lot of issues to handle afk ways of making money)
- Scoreboard plugin has now been 100% remade from scratch using packets rather than our old spaghetti system
- Tablist plugin has now been 100% remade from scratch using packets rather than our old spaghetti system
- /Stats command has now been 100% remade from scratch, containing new statistics, alongside faster response time
- Pedestals have been setup around spawn to preview the top players in certain statistics
- Plot Squared has now been linked to our schematic center (players can now use /plot download)
- The overworld seed will now change less frequently (every 28 days instead of every 14)
- 1.8 combat mechanics have now been enabled inside the PvP arena (1.12 combat is enabled everywhere else)
- Whilst players are disguised, the action bar will now display what they are currently disguised as
- Enderdragon dragon egg is now protected for 60 seconds (only the players that placed at least 1 end crystal can mine it)
- Upon spawning the Enderdragon it will now broadcast a message in chat
- Upon killing the Enderdragon, it will now announce and reward the top 5 players that dealt the most damage
- Fresh seed for our Nether and End worlds has been setup
- Pedestals have been setup in the spawn of the End world, displaying who has killed the most Enderdragons
- /Hat command has now been added for Lapis rank and higher
- Envoy rewards have been redone from ground up to contain more useful / relevant items
Miscellaneous Changes / Fixes
- Default plotworld schematic has been changed to contain less flowers
- Harvest Hoes have been removed (due to the economy change, it is no longer a farming economy but a jobs economy)
- Cleaned up many of our legacy plugins (A lot has changed since the last reset 12 months ago!)
- Fixed a bug where EXP bottles containing a lot of EXP would not drop correctly when thrown at the ground
- Loot protection time in the PvP arena has been increased from 10 seconds to 15 seconds
- Fixed a few bugs where fly would not automatically get enabled in some certain locations where flying was allowed
- Auction House plugin has been swapped over to MySQL storage (faster)
- Clear Lag plugin has been replaced with our new custom / improved Entity Cleaner plugin
- Our Cosmetic System plugin has been updated to the latest version (Performance fixes)
- Fixed a bug where staff members whom were hidden would still appear in the /list command
- Fixed a bug in our /duels plugin where you could sometimes not accept a request if 2 players sent one at the same time
- FastAsyncWorldEdit has now been properly linked to our new schematic center
- Fixed a bug where it was possible to get armor stands onto the plot paths (they will now get removed)
- Fixed a lag exploit which was present in our LaunchPad plugin
- Essentials has been updated to our latest version (this contains the teleport log for admins to use)
- Our NPC plugin has been updated to the latest version (This contains performance fixes)
- Fixed a bug where armor stands were not counting properly towards the entity limit on plots
- Fixed a small backend error being caused by our QuestSystem plugin
- Staff Mode plugin has been updated to the latest version (Contains a handful of fixes)
- Fixed a bug in our /trade plugin where you could use it on a staff whom was in staffmode
- Players will now be warned in chat when joining the server if they are using a version below 1.12
- Fixed a bug where players could sometimes claim more plots than they were allowed
- World Guard has been replaced by our new and improved custom Region Guard plugin
- 16 Logs in the starter kit has now been changed to 64 wooden planks
- Physics has been disabled in all of the 'Spawn' areas of the server (this allows for nicer building tricks)
- /Warps GUI has been slightly reformatted to follow the same theme as our other latest resets
- Tutorial room has been revamped with up to date information surrounding the new economy
- View distance has been increased in the PvP arena
- Website leaderboards have now been revamped to contain more useful information
Brand New Jobs Economy
One of the biggest issues encountered throughout Season 7.0 of Survival was the economy. With Farming and Fishing the main drivers for making money, and nothing to spend money on, this resulted in a rapidly inflating economy. To address this issue for next season, we have invested a lot of time into creating a brand new Jobs plugin, containing 5 available jobs for players to choose from (Farmer, Fisherman, Miner, Woodcutter, Excavator). Players are able to select and rotate between any of the jobs by simply typing '/Jobs' which will then open a GUI ingame.
After selecting a Job, players must perform specific actions in order to obtain money and job experience. Upon obtaining enough job experience, players will be prompted with a request asking if they would like to receive a promotion. Accepting a job promotion will cost players some ingame money, but in return will allow them to profit slightly more whilst employed with that job. All jobs can be promoted up to level 99.
Whilst we have never had an official ranking system for our Survival server, Jobs are the new ranking. In front of players names in chat and tablist is a number. This number is their 'Total Job Level'. All players will start with [5] in front of their username (as this is the default 'Total Job Level' when all 5 of your jobs are at level 1). The maximum obtainable level is 495 (achieved upon ranking up all jobs to level 99). Proceeding through job promotions will give players a long term goal to work towards, alongside taking some money out of the economy to combat the inflation long-term.
With the revised economy, farming is no longer the only way to make money. As a result of this, Harvest Hoes have been removed from our Survival server, and replaced with our brand new 'Job Amplifiers' as a treasure reward. Job Amplifiers work as a personal-booster. Players are able to activate one, and for a certain amount of time they will receive 2x money and job experience whilst employed and working a job.
This upcoming Friday (20th November 3pm MST) our Survival season 8.0 will be launching. This upcoming season, we are pushing as much content and fixes as possible to address all issues that were present in our last season of Survival. This changelog will give an overview of all changes big and small which players can expect to see. The biggest change players can expect to see this upcoming season, is a brand new economy revolving around Jobs. For a live countdown till reset time, please refer to the following page Here.
Major Content Changes
- Brand new economy containing 5 available Jobs (more information below)
- New crate item has been added 'Job Amplifier' (more information below)
- New 'Top' commands added: /eventtop, /mobtop, /blocktop, /dragontop, /questtop
- Coinflip will now take 5% of all winnings (the same way it works on all of our other sub-servers)
- Upon opening a key, players will now be informed in chat what reward they received
- Redstone clocks are no longer disabled (We have swapped over to a new performance improved redstone algorithm)
- Players are now able to merge multiple rename scrolls together
- Shop plugin has now been 100% removed (This is no longer required due to our brand new jobs economy!)
- New command added to our Chestshop plugin "/chestshop list" so you can find all of your created shops
- Players are now able to sit down on stairs (same plugin which we use on Creative!)
- Our brand new AntiAFK system has been setup (Should fix a lot of issues to handle afk ways of making money)
- Scoreboard plugin has now been 100% remade from scratch using packets rather than our old spaghetti system
- Tablist plugin has now been 100% remade from scratch using packets rather than our old spaghetti system
- /Stats command has now been 100% remade from scratch, containing new statistics, alongside faster response time
- Pedestals have been setup around spawn to preview the top players in certain statistics
- Plot Squared has now been linked to our schematic center (players can now use /plot download)
- The overworld seed will now change less frequently (every 28 days instead of every 14)
- 1.8 combat mechanics have now been enabled inside the PvP arena (1.12 combat is enabled everywhere else)
- Whilst players are disguised, the action bar will now display what they are currently disguised as
- Enderdragon dragon egg is now protected for 60 seconds (only the players that placed at least 1 end crystal can mine it)
- Upon spawning the Enderdragon it will now broadcast a message in chat
- Upon killing the Enderdragon, it will now announce and reward the top 5 players that dealt the most damage
- Fresh seed for our Nether and End worlds has been setup
- Pedestals have been setup in the spawn of the End world, displaying who has killed the most Enderdragons
- /Hat command has now been added for Lapis rank and higher
- Envoy rewards have been redone from ground up to contain more useful / relevant items
Miscellaneous Changes / Fixes
- Default plotworld schematic has been changed to contain less flowers
- Harvest Hoes have been removed (due to the economy change, it is no longer a farming economy but a jobs economy)
- Cleaned up many of our legacy plugins (A lot has changed since the last reset 12 months ago!)
- Fixed a bug where EXP bottles containing a lot of EXP would not drop correctly when thrown at the ground
- Loot protection time in the PvP arena has been increased from 10 seconds to 15 seconds
- Fixed a few bugs where fly would not automatically get enabled in some certain locations where flying was allowed
- Auction House plugin has been swapped over to MySQL storage (faster)
- Clear Lag plugin has been replaced with our new custom / improved Entity Cleaner plugin
- Our Cosmetic System plugin has been updated to the latest version (Performance fixes)
- Fixed a bug where staff members whom were hidden would still appear in the /list command
- Fixed a bug in our /duels plugin where you could sometimes not accept a request if 2 players sent one at the same time
- FastAsyncWorldEdit has now been properly linked to our new schematic center
- Fixed a bug where it was possible to get armor stands onto the plot paths (they will now get removed)
- Fixed a lag exploit which was present in our LaunchPad plugin
- Essentials has been updated to our latest version (this contains the teleport log for admins to use)
- Our NPC plugin has been updated to the latest version (This contains performance fixes)
- Fixed a bug where armor stands were not counting properly towards the entity limit on plots
- Fixed a small backend error being caused by our QuestSystem plugin
- Staff Mode plugin has been updated to the latest version (Contains a handful of fixes)
- Fixed a bug in our /trade plugin where you could use it on a staff whom was in staffmode
- Players will now be warned in chat when joining the server if they are using a version below 1.12
- Fixed a bug where players could sometimes claim more plots than they were allowed
- World Guard has been replaced by our new and improved custom Region Guard plugin
- 16 Logs in the starter kit has now been changed to 64 wooden planks
- Physics has been disabled in all of the 'Spawn' areas of the server (this allows for nicer building tricks)
- /Warps GUI has been slightly reformatted to follow the same theme as our other latest resets
- Tutorial room has been revamped with up to date information surrounding the new economy
- View distance has been increased in the PvP arena
- Website leaderboards have now been revamped to contain more useful information
Brand New Jobs Economy
One of the biggest issues encountered throughout Season 7.0 of Survival was the economy. With Farming and Fishing the main drivers for making money, and nothing to spend money on, this resulted in a rapidly inflating economy. To address this issue for next season, we have invested a lot of time into creating a brand new Jobs plugin, containing 5 available jobs for players to choose from (Farmer, Fisherman, Miner, Woodcutter, Excavator). Players are able to select and rotate between any of the jobs by simply typing '/Jobs' which will then open a GUI ingame.
After selecting a Job, players must perform specific actions in order to obtain money and job experience. Upon obtaining enough job experience, players will be prompted with a request asking if they would like to receive a promotion. Accepting a job promotion will cost players some ingame money, but in return will allow them to profit slightly more whilst employed with that job. All jobs can be promoted up to level 99.
Whilst we have never had an official ranking system for our Survival server, Jobs are the new ranking. In front of players names in chat and tablist is a number. This number is their 'Total Job Level'. All players will start with [5] in front of their username (as this is the default 'Total Job Level' when all 5 of your jobs are at level 1). The maximum obtainable level is 495 (achieved upon ranking up all jobs to level 99). Proceeding through job promotions will give players a long term goal to work towards, alongside taking some money out of the economy to combat the inflation long-term.
With the revised economy, farming is no longer the only way to make money. As a result of this, Harvest Hoes have been removed from our Survival server, and replaced with our brand new 'Job Amplifiers' as a treasure reward. Job Amplifiers work as a personal-booster. Players are able to activate one, and for a certain amount of time they will receive 2x money and job experience whilst employed and working a job.
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13th November 2020
- Players are no longer able to sit down at Y=1 on Creative (Fixes a bug regarding getting under the map)
- Fixed a bug with our Youtuber rank (they would not receive the correct amount of credits upon getting the rank)
- Fixed a bug with our Youtuber rank (the youtuber prefix would not appear in chat in some certain situations)
- Fixed a bug with our Youtuber rank (they did not have access to explosive arrows in Skywars)
- Fixed an exploit on our Creative server regarding doors and physics which allowed players to crash the server
- Fixed an issue with our FTop bot and staff requirement bot (they were broken due to a recent change from discord)
- Players are no longer able to sit down at Y=1 on Creative (Fixes a bug regarding getting under the map)
- Fixed a bug with our Youtuber rank (they would not receive the correct amount of credits upon getting the rank)
- Fixed a bug with our Youtuber rank (the youtuber prefix would not appear in chat in some certain situations)
- Fixed a bug with our Youtuber rank (they did not have access to explosive arrows in Skywars)
- Fixed an exploit on our Creative server regarding doors and physics which allowed players to crash the server
- Fixed an issue with our FTop bot and staff requirement bot (they were broken due to a recent change from discord)
3rd November 2020
- Creepers on Factions will now drop 3 TNT upon dying (was previously 2)
- Fixed a few issues in regards to redstone on Creative (it would sometimes not function properly)
- Fixed a bug on Factions where it was possible for your raid timer to get triggered whilst you were on shield
- Fixed a bug on Factions where creeper explosions were triggering our fortified chunks plugin
- Fixed an exploit on Creative where players were able to create signs which execute commands
- Network has now been updated to allow 1.16.4 clients to join the server
- Creepers on Factions will now drop 3 TNT upon dying (was previously 2)
- Fixed a few issues in regards to redstone on Creative (it would sometimes not function properly)
- Fixed a bug on Factions where it was possible for your raid timer to get triggered whilst you were on shield
- Fixed a bug on Factions where creeper explosions were triggering our fortified chunks plugin
- Fixed an exploit on Creative where players were able to create signs which execute commands
- Network has now been updated to allow 1.16.4 clients to join the server
30th October 2020
- Building tools will no longer have access to the /brush tree tool on Creative due to an exploit related to it
- Fixed a bug on Factions where players could break Armor Stands in regions which they did not have permission to build
- Fixed a backend error in our Raid Timer plugin related to when players leave or get kicked from a Faction
- Fixed a backend error in our Raid Timer plugin related to when tnt is ignited manually (not from a dispenser)
- Performance optimisations have been made to Enchanting Tables on Factions (they will no longer check for nearby players)
- Fixed a bug with Raid Timer where if you were being raided, other factions would be unable to attack your non-base-chunks
- Fixed a bug on Factions where Anti-Patch was not working on cannons (due to our fortified walls plugin)
- Fixed a handful of issues regarding compatibility between our roam and raid timer plugins on Factions
- Fixed a bug on Factions where if a faction was to raid 2 different factions at the same time it would not work properly
- Ratelimit has been put in place regarding some of the factions commands
- Fixed a lag exploit on Factions regarding redstone
- Fixed a few quirky issues with our fortified walls plugin on Factions (It would sometimes cancel TNT when it should not)
- Building tools will no longer have access to the /brush tree tool on Creative due to an exploit related to it
- Fixed a bug on Factions where players could break Armor Stands in regions which they did not have permission to build
- Fixed a backend error in our Raid Timer plugin related to when players leave or get kicked from a Faction
- Fixed a backend error in our Raid Timer plugin related to when tnt is ignited manually (not from a dispenser)
- Performance optimisations have been made to Enchanting Tables on Factions (they will no longer check for nearby players)
- Fixed a bug with Raid Timer where if you were being raided, other factions would be unable to attack your non-base-chunks
- Fixed a bug on Factions where Anti-Patch was not working on cannons (due to our fortified walls plugin)
- Fixed a handful of issues regarding compatibility between our roam and raid timer plugins on Factions
- Fixed a bug on Factions where if a faction was to raid 2 different factions at the same time it would not work properly
- Ratelimit has been put in place regarding some of the factions commands
- Fixed a lag exploit on Factions regarding redstone
- Fixed a few quirky issues with our fortified walls plugin on Factions (It would sometimes cancel TNT when it should not)
26th October 2020
- Confirmation GUI has been removed from the Head Shop on Creative
- Players are now able to use the "/skull <player>" command to obtain other player heads on Creative
- Players are no longer able to drop items at spawn on Creative
- Staff will now have access to /offlineinvsee and /offlineec on Creative (plugin was non-existant before)
- Fixed an exploit on Creative in regards to water and lava which was resulting in the server crashing
- Performance optimisations have been made to Armor Stands on Creative and Survival
- "/f check" command has been removed from Factions (It is outdated and no longer used by anyone)
- '/brush surface' command has been added under to Creative (for those with World Edit access)
- Fixed a bug on Factions where the '/togglesb' command would make the health under nameplates say 0
- Ender Crystals will now count towards the plot entity limit on Creative
- Fixed a bug on Creative where players were able to get armor stands onto the plot paths
- Fixed a bug on Factions where players could use the /repair command whilst inside the Obscure Zone
- Fixed a bug on Factions where players could use bonemeal inside protected regions
- String has now been added to the shop on Factions (miscellaneous category)
- Players are no longer able to shoot bows whilst standing inside the Obscure Zone spawn on Factions
- Fixed an issue on Factions where the outpost scoreboard was completely broken
- Confirmation GUI has been removed from the Head Shop on Creative
- Players are now able to use the "/skull <player>" command to obtain other player heads on Creative
- Players are no longer able to drop items at spawn on Creative
- Staff will now have access to /offlineinvsee and /offlineec on Creative (plugin was non-existant before)
- Fixed an exploit on Creative in regards to water and lava which was resulting in the server crashing
- Performance optimisations have been made to Armor Stands on Creative and Survival
- "/f check" command has been removed from Factions (It is outdated and no longer used by anyone)
- '/brush surface' command has been added under to Creative (for those with World Edit access)
- Fixed a bug on Factions where the '/togglesb' command would make the health under nameplates say 0
- Ender Crystals will now count towards the plot entity limit on Creative
- Fixed a bug on Creative where players were able to get armor stands onto the plot paths
- Fixed a bug on Factions where players could use the /repair command whilst inside the Obscure Zone
- Fixed a bug on Factions where players could use bonemeal inside protected regions
- String has now been added to the shop on Factions (miscellaneous category)
- Players are no longer able to shoot bows whilst standing inside the Obscure Zone spawn on Factions
- Fixed an issue on Factions where the outpost scoreboard was completely broken
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