The time has come once again for our Prison server to start a brand new chapter. This season is focussed on adding as much new content as possible to keep the game feeling modern and fresh! This changelog will detail all changes big and small for our upcoming reset which will be dropping this upcoming Friday 11th October 3pm MST.
Upcoming Changes
- Community coinflips have been added (which will take place every 10 minutes)
- Spawner beacons have been added to the essence shop
- When placed in your grinder, spawner beacons will absorb all nearby mob souls, levelling up the beacon
- New community goal has been added to the prison depths world
- New roster feature has been added for gangs (/roster)
- Upon completion of the community goal, the server will receive a set of buffs for the upcoming 24 hours
- Upon completion of the community goal, a random booster will activate
- Amount of money received from the Citadel has been buffed drastically (50k to 500k)
- Gangs officers are no longer able to kick other gang officers
- Fixed an exploit which would allow players to fly in the Wilderness
- Fixed an exploit which would allow players to block-glitch up the walls in the Wilderness
- Fixed a bug in dungeons where the wonder weapon would often cause invisible blocks
- Fixed a bug in dungeons where the wonder weapon could knock monsters into impossible to reach locations
- Fixed a bug in dungeons where if you entered a CTF game from the dungeon then left, you would spawn in a flatland world
- Fixed a bug where stacked spawners would eventually break if the stack size got too big
- We have now removed the alias '/call' as it was mainly used for death trapping
- Fixed a bug where players could craft excavator parts into clay blocks
- All plugins have been updated to their latest builds
- Brand new spawn builds
- Community coinflips have been added (which will take place every 10 minutes)
- Spawner beacons have been added to the essence shop
- When placed in your grinder, spawner beacons will absorb all nearby mob souls, levelling up the beacon
- New community goal has been added to the prison depths world
- New roster feature has been added for gangs (/roster)
- Upon completion of the community goal, the server will receive a set of buffs for the upcoming 24 hours
- Upon completion of the community goal, a random booster will activate
- Amount of money received from the Citadel has been buffed drastically (50k to 500k)
- Gangs officers are no longer able to kick other gang officers
- Fixed an exploit which would allow players to fly in the Wilderness
- Fixed an exploit which would allow players to block-glitch up the walls in the Wilderness
- Fixed a bug in dungeons where the wonder weapon would often cause invisible blocks
- Fixed a bug in dungeons where the wonder weapon could knock monsters into impossible to reach locations
- Fixed a bug in dungeons where if you entered a CTF game from the dungeon then left, you would spawn in a flatland world
- Fixed a bug where stacked spawners would eventually break if the stack size got too big
- We have now removed the alias '/call' as it was mainly used for death trapping
- Fixed a bug where players could craft excavator parts into clay blocks
- All plugins have been updated to their latest builds
- Brand new spawn builds
Community Coinflips:
For the first time in years, we're thrilled to announce major updates to our Coinflip plugin, bringing you a more exciting experience! In the upcoming season, players will now have the opportunity to place bets in the all-new Community Coinflip, which will take place every 10 minutes. Every player on the server can participate, competing directly against the house itself—MCCentral! Tired of paying taxes on all your coinflip wins? This is your chance to reclaim your wealth and take some money back from the house.
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This season, we’re unveiling Soul Beacons, a brand-new item that can be purchased from the Essence Shop, and they’re set to become a game-changer for all mob grinders! These powerful beacons absorb the souls of nearby mobs as they die, making them an essential part of your grinding strategy. As your Soul Beacon absorbs more souls, it will level up, unlocking powerful buffs that boost the efficiency of all spawners on your private mine. The more souls you collect, the stronger your rewards!
But there’s a twist! Each Soul Beacon can only absorb a limited number of souls from each type of mob. So, be smart—strategize your mob grinders to capture souls from a variety of mobs and maximize your beacon’s potential!
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This season, we’re introducing an exciting Community Goal within the Prison Depths! Every mob killed in the depths world will contribute toward this shared objective. Once the community achieves the goal, the top contributors will be rewarded handsomely, and everyone on the server will enjoy powerful buffs for the next 24 hours. Alongside these buffs, upon completing the community goal, the entire server will be rewarded with a random booster activating!
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This season, we're giving Gangs a huge quality of life upgrade with the introduction of Rosters! Gangs will now have the ability to set a dedicated roster, allowing for seamless member management without the need for constant invites.
With the new roster system, players can automatically rotate in and out of a gang. When a new player joins through the roster, an offline member will be automatically removed to make room, ensuring your gang is always battle-ready with no downtime!
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As always with new seasons, it is our primary focus to ensure we deliver enough content, quality of life changes and bug fixes to satisfy our community! Players can expect to see brand new builds alongside a smoother gameplay experience with a handful of our backend plugins being updated with performance improvements. We look forward to seeing everyone this Friday. As always, enjoy!
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The time has come once again for our Skyblock server to start a brand new chapter. This season is focussed on adding as much new content as possible to keep the game feeling modern and fresh! This changelog will detail all changes big and small for our upcoming reset which will be dropping this upcoming Friday 20th September 3pm MST.
Upcoming Changes
- Community goals have been added which will rotate every 24 hours
- Random challenge event has been added which will take place every 8 hours
- Emerald chests have been added (a much more convenient storage system for silverfish grinders)
- Daily deals have been added to the shop, highlighting different sellable items each day to change up the meta
- Challenges will now reward players with much more meaningful items, rather than just dragon spawners
- Sell price of cactus has been buffed to $1.00 (making cactus farms more rewarding for the effort involved)
- Sell price of digsite artifacts have been reduced slightly
- Emerald blocks stored in the vault will now be taxed more heavily to reward islands that choose to place them by hand
- Players are no longer able to use teleport pads whilst holding harvest hoes to combat fully AFK f11 farming
- Wheel of fortune buff 'Bonus Robot Gems' has been replaced with 'Bonus Emeralds' from the emerald generators
- New upgrade has been added to the End Island allowing islands to reduce their Wheel of Fortune cooldown
- Players can now use '/block' whilst looking at a chest to compact all of the items inside of it
- Fixed a bug with conquest battles where mobs would sometimes stop respawning
- Conquest battles now go up to tier 5 (previously tier 3) for those seeking a more difficult challenge
- Iron Ingots and Poppys are now sellable for a small value (just to make clearning chests easier)
- Fixed a bug with our Anti AFK plugin which was not preventing players from breaking blocks in the nether generators
- Fixed a bug where if you purchased some items from the coinshop with a full inventory, you would lose the items
- Fixed a cosmetic issue in the emerald wand and sell wand throttle GUI where it would display an oxygen enchantment
- Fixed a cosmetic issue with teleport pads where they would display an oxygen enchantment on the item
- New NPC has been added to spawn highlighting the newly added community goals
- All plugins have been updated to their latest builds
- Brand new spawn builds
- Community goals have been added which will rotate every 24 hours
- Random challenge event has been added which will take place every 8 hours
- Emerald chests have been added (a much more convenient storage system for silverfish grinders)
- Daily deals have been added to the shop, highlighting different sellable items each day to change up the meta
- Challenges will now reward players with much more meaningful items, rather than just dragon spawners
- Sell price of cactus has been buffed to $1.00 (making cactus farms more rewarding for the effort involved)
- Sell price of digsite artifacts have been reduced slightly
- Emerald blocks stored in the vault will now be taxed more heavily to reward islands that choose to place them by hand
- Players are no longer able to use teleport pads whilst holding harvest hoes to combat fully AFK f11 farming
- Wheel of fortune buff 'Bonus Robot Gems' has been replaced with 'Bonus Emeralds' from the emerald generators
- New upgrade has been added to the End Island allowing islands to reduce their Wheel of Fortune cooldown
- Players can now use '/block' whilst looking at a chest to compact all of the items inside of it
- Fixed a bug with conquest battles where mobs would sometimes stop respawning
- Conquest battles now go up to tier 5 (previously tier 3) for those seeking a more difficult challenge
- Iron Ingots and Poppys are now sellable for a small value (just to make clearning chests easier)
- Fixed a bug with our Anti AFK plugin which was not preventing players from breaking blocks in the nether generators
- Fixed a bug where if you purchased some items from the coinshop with a full inventory, you would lose the items
- Fixed a cosmetic issue in the emerald wand and sell wand throttle GUI where it would display an oxygen enchantment
- Fixed a cosmetic issue with teleport pads where they would display an oxygen enchantment on the item
- New NPC has been added to spawn highlighting the newly added community goals
- All plugins have been updated to their latest builds
- Brand new spawn builds
Community Goals:
In this new season, we're introducing Community Goals, designed to unite the entire server in working towards shared objectives! Every 24 hours, a random goal will be selected for all players to contribute toward. When the community meets the goal, every participating player earns a reward, with bonus rewards for the top contributors. On top of this a random booster will activate for the community to enjoy! Set aside the competition and come together to achieve something great!
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In the upcoming season, Emerald Chests will be available for purchase in the coin shop. These special chests can store an unlimited number of Emerald Blocks, making them perfect for players with silverfish grinders. Say goodbye to bulky storage systems and streamline your inventory with a single chest!
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This season, we're bringing a major change to the economy! Every day, 3 items will be featured in the shop with increased sell prices. These boosted deals aim to shift the meta away from grinding the same crops, encouraging players to explore alternative ways to earn money. You can view the daily deals directly within the /shop interface!
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Random Challenges are a brand new event which will take place every 8 hours. All players online will be given a selected objective (for example Kill Sniffers) and the top 3 players who complete the most in the allocated time will be deemed the winners!
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As always with new seasons, it is our primary focus to ensure we deliver enough content, quality of life changes and bug fixes to satisfy our community! Players can expect to see brand new builds alongside a smoother gameplay experience with a handful of our backend plugins being updated with performance improvements. We look forward to seeing everyone this Friday. As always, enjoy!
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The time has come once again for our KitPvP server to start a brand new chapter. This season is focussed on adding as much new content as possible to keep the game feeling modern and fresh! This changelog will detail all changes big and small for our upcoming reset which will be dropping this upcoming Friday 2nd August 3pm MST.
Upcoming Changes
- New map added (Mushroom Kingdom)
- New map added (Multi Biome)
- New map added (Four Seasons)
- Mob Madness event has now returned (will take place in the PvP arena 3 times daily)
- Upon successfully killing a player, players will now receive 3 seconds of invincibility
- Envoy rewards have been completely overhauled, granting players with much more valuable items
- Players will now receive increased experience towards their combat level if they kill higher ranked players
- Upon typing '/maps' players will now be able to vote for the next map in a GUI (rather than a chat message)
- Each map will now have a hologram before you dropdown informing players of the map name
- Fixed a bug where players were unable to join CTF from the KitPvP server
- Fixed a bug with staff members where the staffmode action bar would often flicker inside the PvP arena
- Fixed a bug where voting for the next map in rotation was extremely delayed
- Fixed a bug where players were unable to use [item] to display their item in chat
- All of the donator rank perks have been added to our webstore (they were previously not visible)
- Enderchest have now been added to the storage vaults
- Fixed a bug with the KOTH scoreboard where it would not update properly if you were to die and respawn
- New spawn builds
- New map added (Mushroom Kingdom)
- New map added (Multi Biome)
- New map added (Four Seasons)
- Mob Madness event has now returned (will take place in the PvP arena 3 times daily)
- Upon successfully killing a player, players will now receive 3 seconds of invincibility
- Envoy rewards have been completely overhauled, granting players with much more valuable items
- Players will now receive increased experience towards their combat level if they kill higher ranked players
- Upon typing '/maps' players will now be able to vote for the next map in a GUI (rather than a chat message)
- Each map will now have a hologram before you dropdown informing players of the map name
- Fixed a bug where players were unable to join CTF from the KitPvP server
- Fixed a bug with staff members where the staffmode action bar would often flicker inside the PvP arena
- Fixed a bug where voting for the next map in rotation was extremely delayed
- Fixed a bug where players were unable to use [item] to display their item in chat
- All of the donator rank perks have been added to our webstore (they were previously not visible)
- Enderchest have now been added to the storage vaults
- Fixed a bug with the KOTH scoreboard where it would not update properly if you were to die and respawn
- New spawn builds
New Maps:
This upcoming season of KitPvP, we're excited to announce the addition of three brand new maps, each meticulously designed with PvP in mind. These maps offer ample flat areas perfect for intense battles and strategic takedowns. Introducing: Multi Biome, Mushroom Kingdom, and Four Seasons. Prepare for epic fights and unforgettable moments in these dynamic new settings!
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For our KitPvP veterans, we are thrilled to announce the return of the beloved Mob Madness event! This exhilarating event takes place every 8 hours, challenging players to kill as many mobs as possible within a 15-minute timeframe to gather points. In true PvP fashion, players can also target and eliminate other participants to steal half of their points. The players with the most points at the end of the timer will be crowned the winners! Get ready for a nostalgic and action-packed experience as Mob Madness makes its comeback!
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In the upcoming season, players can expect some significant improvements to enhance their PvP experience. Firstly, Envoys are becoming much more valuable with a complete overhaul of their rewards. Players will consistently receive much better rewards, making Envoys a key element in your PvP strategy.
Additionally, a new feature has been introduced to protect players from being killed immediately after a successful kill. Upon defeating an opponent, players will now receive 3 seconds of invincibility, giving them a brief respite to prepare for the next battle.
Lastly, we've overhauled Combat Levels to make them less grindy. Killing higher-level players will now reward you with additional experience, allowing for faster progression and a more rewarding gameplay experience.
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As always with new seasons, it is our primary focus to ensure we deliver enough content, quality of life changes and bug fixes to satisfy our community! Players can expect to see brand new builds alongside a smoother gameplay experience with a handful of our backend plugins being updated with performance improvements. We look forward to seeing everyone this Friday. As always, enjoy!
It's about time Survival got an announcement! For the past month, behind the scenes we have been hard at work updating our Survival server to the latest Minecraft version whilst adding to and enhancing the gameplay as much as possible! Players can expect to see some massive new features this upcoming season such as: 1.21 backend, claims plugin updates, new event (Simon Says), and much more! This upcoming season of Survival will be launching this upcoming weekend at Friday 19th July 3pm MST.
Upcoming Changes
- Backend has been updated to 1.21 giving players access to all of the new minecraft features
- Brand new simon says event (which will take place every 8 hours)
- Brand new auction house plugin (which is more feature rich than the previous plugin)
- New command has been added '/claim pay <player> <amount>' allowing players to pay claim blocks
- Upon banning a player from your claims, players will now be given the option to ban them from all of their claims
- Players can now use rename scrolls to rename their pets using color codes (right click your pet whilst holding a scroll)
- New manager role has been added to our claims plugin (allowing for a more flexible permissions setup)
- Fixed a bug where players could alter the ticks on redstone comparators / repeaters inside protected claims
- New perk has been added to immortal rank (/sleep) allowing them to get rid of pesky phantoms
- Keep inventory perk has now been reworked (after numerous reports of the perk sometimes failing)
- Fixed a bug where the /back command would often take you to the wrong location
- Rookies and all donator ranks will now have access to even more sethomes
- More chat games have been added which will take place in chat roughly every 30 minutes
- Players with the disguise perk will now have access to all of the newly added mobs in 1.21
- Upon joining the server, players will be greeted with a tutorial to help show them the ropes
- Beacon has been removed from voting keys and replaced with claim blocks instead
- Players will now receive even more claim blocks from the rewards in the voting calendar
- Kill slimes, pandas and camels challenges have been removed from our random challenge event
- Kill piglins and kill spiders challenges have been added (replacing the above ones that got removed)
- Killing glow squids will now count towards the 'kill squids' random challenge
- Voting villager vote reminders are now disabled by default
- Fixed up the claim tutorial ( https://mccentral.org/claims ) updating it with up to date information
- Cooldown has now been added to the /repair command (giving more value to the mending enchantment)
- Fixed a bug where players could create claims outside the world border
- Beacons have been removed from mythical keys and replaced with a fortune 4 pickaxe
- Farming job has now been buffed (farming will now grant more experience making it less grindy)
- Every time the enderdragon is killed, it will now drop a dragon egg
- Dragon egg will now be protected for 60 seconds (reserved for the player who spawned in the dragon)
- Fixed a bug with our staff members where their dynmap visibility was re-enabled upon exiting staffmode
- Backend has been updated to 1.21 giving players access to all of the new minecraft features
- Brand new simon says event (which will take place every 8 hours)
- Brand new auction house plugin (which is more feature rich than the previous plugin)
- New command has been added '/claim pay <player> <amount>' allowing players to pay claim blocks
- Upon banning a player from your claims, players will now be given the option to ban them from all of their claims
- Players can now use rename scrolls to rename their pets using color codes (right click your pet whilst holding a scroll)
- New manager role has been added to our claims plugin (allowing for a more flexible permissions setup)
- Fixed a bug where players could alter the ticks on redstone comparators / repeaters inside protected claims
- New perk has been added to immortal rank (/sleep) allowing them to get rid of pesky phantoms
- Keep inventory perk has now been reworked (after numerous reports of the perk sometimes failing)
- Fixed a bug where the /back command would often take you to the wrong location
- Rookies and all donator ranks will now have access to even more sethomes
- More chat games have been added which will take place in chat roughly every 30 minutes
- Players with the disguise perk will now have access to all of the newly added mobs in 1.21
- Upon joining the server, players will be greeted with a tutorial to help show them the ropes
- Beacon has been removed from voting keys and replaced with claim blocks instead
- Players will now receive even more claim blocks from the rewards in the voting calendar
- Kill slimes, pandas and camels challenges have been removed from our random challenge event
- Kill piglins and kill spiders challenges have been added (replacing the above ones that got removed)
- Killing glow squids will now count towards the 'kill squids' random challenge
- Voting villager vote reminders are now disabled by default
- Fixed up the claim tutorial ( https://mccentral.org/claims ) updating it with up to date information
- Cooldown has now been added to the /repair command (giving more value to the mending enchantment)
- Fixed a bug where players could create claims outside the world border
- Beacons have been removed from mythical keys and replaced with a fortune 4 pickaxe
- Farming job has now been buffed (farming will now grant more experience making it less grindy)
- Every time the enderdragon is killed, it will now drop a dragon egg
- Dragon egg will now be protected for 60 seconds (reserved for the player who spawned in the dragon)
- Fixed a bug with our staff members where their dynmap visibility was re-enabled upon exiting staffmode
Tricky Trials Update (1.21):
The biggest change players will face next season is the updated backend from 1.20 to 1.21! This update will bring forward all of the newly added Minecraft features (Such as trial chambers, crafter blocks, etc). Minecraft 1.21 was released on the 13th June, and in typical Survival fashion, we are striving to keep everything on the latest Minecraft version!
Simon Says Event:
Introducing "Simon Says," a brand new event coming next season! All players on the server will be assigned a task to complete within 60 seconds (for example: catch a fish). Points will be awarded based on how quickly players can finish the task. The event will feature multiple tasks, and the players with the highest scores at the end will be crowned the winners. Simon Says tasks can only be completed inside the resource worlds!
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Next season, our claims plugin will receive some quality of life updates to make it even more powerful and user-friendly! Players can look forward to a new 'Manager' role, providing greater flexibility when setting up claim permissions. Additionally, players will now be able to transfer claim blocks to others using the command '/claim pay <player>'.
Lastly, you can now ban a specified player from all of your claims at once. No more going to each individual claim when you ban a player, you'll have the option to banish them from all your claims in one sweep!
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Understanding the fundamental concepts and features of a server can be a daunting experience, something we aim to alleviate with this new tutorial! Upon joining the server for the first time, all players will be greeted by a little helper to show them around the server. This helper will show players the fundamental features of the server with a brief description on how each plugin works. Of course, players that already know what they're doing can choose to skip this tutorial!
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As always with new seasons, it is our primary focus to ensure we deliver enough content, quality of life changes and bug fixes to satisfy our community! Players can expect to see brand new builds alongside a smoother gameplay experience with a handful of our backend plugins being updated with performance improvements. We look forward to seeing everyone this Friday. As always, enjoy!
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The time has come once again for our Prison server to start a brand new chapter. This season is focussed on adding as much new content as possible to keep the game feeling modern and fresh! This changelog will detail all changes big and small for our upcoming reset which will be dropping this upcoming Friday 21st June 3pm MST.
Upcoming Changes
- Players are now able to stack spawners by placing them next to each other on their private mine
- Prison armor has been added (rewarding players who mine whilst wearing this armor)
- New prison depths world has been added (serving as an arena to level up the newly added prison armor)
- New type of hopper (Experience Hopper) has been added to the essence shop
- New toggle has been added to '/toggles' allowing players to view their own disguises
- Tutorial has been added to assist new players around the server
- Players with the '/sell' perk will now be able to use the command '/essence sell' to automatically exchange their abyss drops
- Mine excavator has been debuffed drastically (last season it proved to be way too overpowered)
- Excavator part price has been increased from 750 essence to 1000 essence
- Kit money has been drastically buffed to reward high prestiged players with a more suitable amount
- Slabs surrounding the abyss mine have been changed to wood (rather than stone) to prevent accidentally breaking them
- Fixed a bug with chat reaction games how the message would be formatted incorrectly on 1.8 clients
- Fixed a bug where players could bow themselves to death to obtain free kills
- Silverfish spawner price has been increased in the essence shop
- Fixed a bug where purchasing items from the essence shop with a full inventory would result in a loss of items
- Fixed a bug when mining where it would sometimes say your inventory was full when there was still space in your backpack
- Deathlog has been added on the backend to better assist players who die and are confused as to what happened
- Voting villager vote reminders are now disabled by default (saving players from manually disabling it every season)
- New prison task has been added (obtain experience on your prison armor)
- Backend has been updated to java 17
- All of our backend plugins have been updated to their latest builds
- Players are now able to stack spawners by placing them next to each other on their private mine
- Prison armor has been added (rewarding players who mine whilst wearing this armor)
- New prison depths world has been added (serving as an arena to level up the newly added prison armor)
- New type of hopper (Experience Hopper) has been added to the essence shop
- New toggle has been added to '/toggles' allowing players to view their own disguises
- Tutorial has been added to assist new players around the server
- Players with the '/sell' perk will now be able to use the command '/essence sell' to automatically exchange their abyss drops
- Mine excavator has been debuffed drastically (last season it proved to be way too overpowered)
- Excavator part price has been increased from 750 essence to 1000 essence
- Kit money has been drastically buffed to reward high prestiged players with a more suitable amount
- Slabs surrounding the abyss mine have been changed to wood (rather than stone) to prevent accidentally breaking them
- Fixed a bug with chat reaction games how the message would be formatted incorrectly on 1.8 clients
- Fixed a bug where players could bow themselves to death to obtain free kills
- Silverfish spawner price has been increased in the essence shop
- Fixed a bug where purchasing items from the essence shop with a full inventory would result in a loss of items
- Fixed a bug when mining where it would sometimes say your inventory was full when there was still space in your backpack
- Deathlog has been added on the backend to better assist players who die and are confused as to what happened
- Voting villager vote reminders are now disabled by default (saving players from manually disabling it every season)
- New prison task has been added (obtain experience on your prison armor)
- Backend has been updated to java 17
- All of our backend plugins have been updated to their latest builds
Prison Armor:
Introducing the brand new Prison Armor, now available for purchase at the Essence Shop in the Abyss Mine. This exclusive armor set grants players bonus money while mining. Additionally, players can now explore the newly added Prison Depths to level up their armor, earning even greater rewards as they mine!
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The Prison Depths are a brand new and dangerous world added to the server. The main purpose of this world is to slay unique mobs to level up your Prison Armor with experience. These mobs can only be killed using a Prison Baton, which is available for purchase from the Essence Shop. The amount of damage your baton inflicts on the mobs in the depths is directly influenced by the level of your currently equipped Prison Armor!
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Experience Hoppers are a brand-new type of hopper available for purchase via the essence shop for 25,000 essence. These hoppers serve a unique purpose, working by collecting and bottling all the experience dropped by mobs in their chunk. By utilizing these new hoppers alongside Mob Drop Hoppers, players can create dropless grinders with 100% efficiency!
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Gone are the days of building towering spawner structures hundreds of blocks high. This upcoming season, we're introducing a new feature that allows players to stack spawners directly on their private mines. This innovation enables more compact and efficient designs without compromising performance. Now, spawners of the same type placed on adjacent blocks will automatically stack with each other!
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Understanding the fundamental concepts and features of a server can be a daunting experience, something we aim to alleviate with this new tutorial! Upon joining the server for the first time, all players will be greeted by a little helper to show them around the server. This helper will show players the fundamental features of the server with a brief description on how each plugin works. Of course, players that already know what they're doing can choose to skip this tutorial!
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As always with new seasons, it is our primary focus to ensure we deliver enough content, quality of life changes and bug fixes to satisfy our community! Players can expect to see brand new builds alongside a smoother gameplay experience with a handful of our backend plugins being updated with performance improvements. We look forward to seeing everyone this Friday. As always, enjoy!
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