Factions Season 26.0
This upcoming season of Factions will be our 26th Season. As it goes, Factions will be receiving a content update next season, bringing forward lots of much needed fixes alongside some awesome new content. This changelog will detail all changes big and small in regards to Factions Season 26! This upcoming Factions Reset is scheduled to launch on: Friday 14th August 3pm MST. Click Here for a live countdown.
Upcoming Changes / Fixes
- Fixed a bug where players were able to put rename scrolls inside anvils causing them to break
- We now have a new cannon jar (About time) fixing all lag issues in regards to cannoning
- Cannons will now nuke 5 blocks wide opposed to 3
- Outpost B has now merged with Outpost A (This outpost will now have all available rewards)
- Outpost will now give factions $50,000 every 5 minutes (was previously $25,000)
- New world 'Obscure Zone' allowing for players to slaughter mobs to obtain high valued shards (More info below)
- Fixed a small bug where items could glitch out of the shop GUI on rare occasions
- Backend teleport logs have now been revamped, allowing for much easier moderation of 'Insiding' cases
- Banners inside the '/f selectbanner' GUI will no longer show all of the pattern in the lore when hovering over them
- Fixed a bug where /stats would sometimes display a players Faction Rank as #0
- Fixed a bug where players could use sticky pistons to remove blocks from the Warzone Territory
- Players are no longer able to craft maps (we had lag issues prior seasons due to too many maps created)
- Spawner value will now increased over the span of 48 hours (was previously 24 hours)
- Faction player limit has now been changed to 20 players (Upgradeable to 25)
- Power per player has been buffed to 150 (was previously 125)
- Upon capturing a KOTH, the winning faction will now receive double mob spawns for the following 4 hours
- Faction shield time has been increased from 8 hours to 10 hours
- Fixed a bug where buttons, levers and redstone torches would get destroyed by water
- Players are now able to bow boost around spawn (this was accidentally disabled last season)
- Last Man Standing has been revamped, bring forward many changes (more information below)
- Fixed a small lag expoit which was present in the playtime and croptop GUI every time it sorted the players
- Skulls obtained by killing other players will now display more information (such as the killer) in the item lore
- "/f show" will now only update how much land a faction has claimed every 10 minutes (combats a new type of bot)
- Factions are no longer able to ally another faction
- Factions Chat system has been remade from the ground up (no notable changes, just a much cleaner backend)
Obscure Zone Information
The Obscure Zone is a brand new world which is being added as a replacement to Outpost B (Outpost B has now merged with Outpost A). The Obscure Zone adds a new layer to the economy (for those that are sick and tired of smacking cane 24/7). Obscure zone is a high risk high return PvP arena that is filled with mobs in the center of the world. Upon killing these mobs, they will drop valuable 'Obscure Shards' which can then be sold to an NPC located in the server spawn. Obscure Shards have been priced to be a viable alternative for factions to obtain money, opposed to just grinding cane. Be Warned, the only way to leave this world is by jumping in a portal located on the other side of the arena!
Last Man Standing Information
LMS has now had the privilege of being revamped, bringing forward some awesome new features:
- LMS will now rotate between 4 available maps (rather than only having 1 available map)
- Tablist will now scramble all usernames to make teaming more tedious
- Capes have now been disabled to make teaming more tedious
- Spectators will no longer see names of players to make teaming more tedious
- Border will now shrink even smaller
- Fixed a bug where players were able to open containers to hide items inside them
- Players will be rewarded with a health potion every time they kill another player
- Staff are now able to /tp to other players ingame, allowing them to attend to nefarious players more effectively
Factions 26.0 Rule Changes
- 3 second cannons are allowed
- Push nuke cannons are not allowed
- Trapping players with gen buckets is not allowed and will result in a Severity 2 Gameplay ban.
- You are not allowed to team with other factions.
- You are only allowed to have a maximum of 25 walls per side of your cannon box.
- In order to be eligible to win FTop prizes, 80% of your value should be in the same base that has at least a 10 chunk buffer 48 hours before payout all the way till payouts.
This upcoming season of Factions will be our 26th Season. As it goes, Factions will be receiving a content update next season, bringing forward lots of much needed fixes alongside some awesome new content. This changelog will detail all changes big and small in regards to Factions Season 26! This upcoming Factions Reset is scheduled to launch on: Friday 14th August 3pm MST. Click Here for a live countdown.
Upcoming Changes / Fixes
- Fixed a bug where players were able to put rename scrolls inside anvils causing them to break
- We now have a new cannon jar (About time) fixing all lag issues in regards to cannoning
- Cannons will now nuke 5 blocks wide opposed to 3
- Outpost B has now merged with Outpost A (This outpost will now have all available rewards)
- Outpost will now give factions $50,000 every 5 minutes (was previously $25,000)
- New world 'Obscure Zone' allowing for players to slaughter mobs to obtain high valued shards (More info below)
- Fixed a small bug where items could glitch out of the shop GUI on rare occasions
- Backend teleport logs have now been revamped, allowing for much easier moderation of 'Insiding' cases
- Banners inside the '/f selectbanner' GUI will no longer show all of the pattern in the lore when hovering over them
- Fixed a bug where /stats would sometimes display a players Faction Rank as #0
- Fixed a bug where players could use sticky pistons to remove blocks from the Warzone Territory
- Players are no longer able to craft maps (we had lag issues prior seasons due to too many maps created)
- Spawner value will now increased over the span of 48 hours (was previously 24 hours)
- Faction player limit has now been changed to 20 players (Upgradeable to 25)
- Power per player has been buffed to 150 (was previously 125)
- Upon capturing a KOTH, the winning faction will now receive double mob spawns for the following 4 hours
- Faction shield time has been increased from 8 hours to 10 hours
- Fixed a bug where buttons, levers and redstone torches would get destroyed by water
- Players are now able to bow boost around spawn (this was accidentally disabled last season)
- Last Man Standing has been revamped, bring forward many changes (more information below)
- Fixed a small lag expoit which was present in the playtime and croptop GUI every time it sorted the players
- Skulls obtained by killing other players will now display more information (such as the killer) in the item lore
- "/f show" will now only update how much land a faction has claimed every 10 minutes (combats a new type of bot)
- Factions are no longer able to ally another faction
- Factions Chat system has been remade from the ground up (no notable changes, just a much cleaner backend)
Obscure Zone Information
The Obscure Zone is a brand new world which is being added as a replacement to Outpost B (Outpost B has now merged with Outpost A). The Obscure Zone adds a new layer to the economy (for those that are sick and tired of smacking cane 24/7). Obscure zone is a high risk high return PvP arena that is filled with mobs in the center of the world. Upon killing these mobs, they will drop valuable 'Obscure Shards' which can then be sold to an NPC located in the server spawn. Obscure Shards have been priced to be a viable alternative for factions to obtain money, opposed to just grinding cane. Be Warned, the only way to leave this world is by jumping in a portal located on the other side of the arena!
Last Man Standing Information
LMS has now had the privilege of being revamped, bringing forward some awesome new features:
- LMS will now rotate between 4 available maps (rather than only having 1 available map)
- Tablist will now scramble all usernames to make teaming more tedious
- Capes have now been disabled to make teaming more tedious
- Spectators will no longer see names of players to make teaming more tedious
- Border will now shrink even smaller
- Fixed a bug where players were able to open containers to hide items inside them
- Players will be rewarded with a health potion every time they kill another player
- Staff are now able to /tp to other players ingame, allowing them to attend to nefarious players more effectively
Factions 26.0 Rule Changes
- 3 second cannons are allowed
- Push nuke cannons are not allowed
- Trapping players with gen buckets is not allowed and will result in a Severity 2 Gameplay ban.
- You are not allowed to team with other factions.
- You are only allowed to have a maximum of 25 walls per side of your cannon box.
- In order to be eligible to win FTop prizes, 80% of your value should be in the same base that has at least a 10 chunk buffer 48 hours before payout all the way till payouts.
7th August 2020
- Senior Moderators are now able to view the faction staff guide on the forums
- Fixed a rare crash exploit that was present on all of our subservers in regards to our spigot jars
- Performance optimisations have been made to our Compost Bin plugin on Skyblock
- Fixed a major lagspike issue on Skyblock which was being caused by our Skyblock plugin calculating the top players
- Senior Moderators are now able to view the faction staff guide on the forums
- Fixed a rare crash exploit that was present on all of our subservers in regards to our spigot jars
- Performance optimisations have been made to our Compost Bin plugin on Skyblock
- Fixed a major lagspike issue on Skyblock which was being caused by our Skyblock plugin calculating the top players
25th July 2020
- Fixed a bug where youtuber rank did not have access to /workbench in Survival Games
- Fixed a bug where youtuber rank did not receive the compass in Survival Games
- Fixed a small mysql error in our Skyblock plugin in regards to sorting the "/island warps" GUI
- Fixed a bug all over the network where players could 'Reset' any decorative skulls into skeletons
- Fixed a major bug in our Friends system which resulted in all friends command being extremely delayed in some occasions
- Fixed a bug where youtuber rank did not have access to /workbench in Survival Games
- Fixed a bug where youtuber rank did not receive the compass in Survival Games
- Fixed a small mysql error in our Skyblock plugin in regards to sorting the "/island warps" GUI
- Fixed a bug all over the network where players could 'Reset' any decorative skulls into skeletons
- Fixed a major bug in our Friends system which resulted in all friends command being extremely delayed in some occasions
18th July 2020
- Fixed a bug where tpahere requests were not properly being logged on Factions in our logging
- Fixed a bug on Factions where the 'Fill Inventory' button would result in a weird flicker of your inventory
- Fixed an exploit on Skyblock where players were able to automate Sugar Cane farms by using dispensers
- Debug has been added to our Skyblock Spigot jar in attempt to find the cause of a skin issue regarding skulls
- Fixed a bug in our 'Fill Inventory' confirmation GUI on Factions where the icon in the middle was not hiding the attributes
- Banners inside the "/is banner" GUI on Skyblock will no longer show all of the patterns in the lore of the banners
- New banners have now been setup on the website for staff members to display their staff rank
- Fixed a bug where tpahere requests were not properly being logged on Factions in our logging
- Fixed a bug on Factions where the 'Fill Inventory' button would result in a weird flicker of your inventory
- Fixed an exploit on Skyblock where players were able to automate Sugar Cane farms by using dispensers
- Debug has been added to our Skyblock Spigot jar in attempt to find the cause of a skin issue regarding skulls
- Fixed a bug in our 'Fill Inventory' confirmation GUI on Factions where the icon in the middle was not hiding the attributes
- Banners inside the "/is banner" GUI on Skyblock will no longer show all of the patterns in the lore of the banners
- New banners have now been setup on the website for staff members to display their staff rank
14th July 2020
- Improvements have been made to our AFK Farming detection on Factions
- /vanish has now been removed from SrMods (Vanish is pointless since the addition of our staffmode system)
- Performance optimisations have been made to our Harvest Hoe plugin
- Buckets will now stack up to 64 on Factions (Opposed to 16), this affects all types of buckets
- Fixed a bug in LMS on Factions where it would not increment the players statistic 'Events Won' if they were to win
- Fixed a few hiccups in regards to our teleportation logs on Factions
- Teleportation logs on Factions will now be logged to their own dedicated file, making navigating them much easier
- Fixed a bug with our staff AFK detector which would occasionally falsely kick staff when they were not AFK
- Upon unpunishing an IP, staff are now required to enter a reason for the unpunish
- Confirmation GUI has now been added to the 'Fill Inventory' button in the Factions shop
- Improvements have been made to our AFK Farming detection on Factions
- /vanish has now been removed from SrMods (Vanish is pointless since the addition of our staffmode system)
- Performance optimisations have been made to our Harvest Hoe plugin
- Buckets will now stack up to 64 on Factions (Opposed to 16), this affects all types of buckets
- Fixed a bug in LMS on Factions where it would not increment the players statistic 'Events Won' if they were to win
- Fixed a few hiccups in regards to our teleportation logs on Factions
- Teleportation logs on Factions will now be logged to their own dedicated file, making navigating them much easier
- Fixed a bug with our staff AFK detector which would occasionally falsely kick staff when they were not AFK
- Upon unpunishing an IP, staff are now required to enter a reason for the unpunish
- Confirmation GUI has now been added to the 'Fill Inventory' button in the Factions shop
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